Gnomon Workshop

A model i created for my Gnomon Workshop class. We had an amazing day talking about Zbrush Interface; Modeling Organic and Inorganic Characters; The pipeline difference between Game, Cinematic and Prototyping; the Facial pipeline used in games, statues and likeness; and here is a quick time lapse of the last 30 mins of the workshop for those who couldn’t be there. Enjoy! 

 

TIME LAPSE VIDEO

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